Deadbeat ROE Geared Down to NRDS
Following the successful migration of corps ships and industrial equipment to Providence last week, Deadbeat corporate Directors changed the ROE for the 0.0 region to NRDS.
This signals the end of the corps's 'Burn Providence' campaign, and is in line with the Ushra'Khan policy statement of June 6, 2010, in which Karn Mithralia opened U'K stations to neutrals and downgraded the Minmatar alliance's ROE to NRDS.
Deadbeat industrial pilots and rat dogs are encouraged to use the systems between KBP7-G and 9UY4-H. Pilots are not allowed in the constellation of ZQ2-CF, to which the U'K claims exclusive rights.
Star Faction has opened their space to all Deadbeat operations and the corps has been granted permission to plant POS in the YWSO-Z system. Mutual blue standings with SF provides a bonus to refining in their station.
Combat ships may be safely positioned at Unity Station in 9UY4-H and at the Star Fraction Station in YWSO-Z. Industrial ships will be based at the Forward Fortress Station in KBP7-G, where the Deadbeats have an office. KBP7-G will serve as the jump base to ferry raw ore and rat loot back to Dal headquarters.
Operating outside of the designated pipe in constellations which are not controlled by SF or U'K is done at the pilot's considerable risk. Although the Deadbeats are mutually blue with the U'K and SF, these alliance pilots have no obligation to assist Deadbeat pilots anywhere in Providence. There will be random pirates in these systems and there will be losses - whining is prohibited.
Effective July 1, Deadbeat pilots will not attack anyone anywhere in Providence, unless they are red (CVA, PIE, Space Perverts, and Amarr Militia) or they are attacking SF or U'K pilots. Of course pilots may return fire when fired upon. Corps pilots who violate NRDS in Providence will be suspended and the corps will reimburse the victim for any loss.
"Don't get trigger happy," warned Deadbeat pilot Spike Diesel. "We are now guests in Providence and we must respect our hosts. The days of the Providence roams are over."
Pilots are encouraged to use tactical gate points when traveling along the pipe. There is usually a small or medium bubble at the Dital gate in KBP7-G, and interdictor spheres can pop up at random gates at any hour of the day.
Deadbeat combat operations will continue on a daily basis in Heimatar and the Bleak Lands, and Factional Warfare will continue to be the principal focus of corps activity. Pilots are encouraged to use their Alts in Providence and keep their Main characters at the front lines. See corps mail for more information and developments.
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
With the slavers gone, peace and prosperity for Providence
(c) Ryan Bliss, Digital Blasphemy
2010-06-28
2010-06-20
Deadbeats Colonize Amarr Planets
Slaver Resources Support Minmatar War Effort
The Deadbeats have taken the war against the Amarr to a new level. The maverick Minmatar corporation has established industrial colonies on worlds in Amarr sovereign regions, extracting and processing the planetary materials on the ground, and then selling the finished products back to the Amarr inside their own stations in space. The proceeds from the sales are used to buy ships and weapons which target the Amarr.
Code-named 'Operation Ground Hog', the program was conceived by Deadbeat industrialist Hacker Jones when he discovered that the new Tyrannis colonies could not be attacked by the Amarr - and there were no sovereignty restrictions. In other words, The Deadbeats could plant industrial colonies on Amarr worlds and there was nothing the wretched slavers could do to stop them.
"This is a beautiful thing," said Jones. "It's like the Amarr are paying us to fight them. It doesn't get much better than that."
To make the point, the first colony was set up on Kamela V, an Amarr storm planet just 3000 km off the 24th Imperial Crusade station - a key base of the Amarr Militia. The planet has abundant noble gases which convert easily to oxygen for use in POS. The colony's command center and industrial buildings were all set up while the operating pilot was cloaked. The pilot is exposed only for a few minutes every day while the processed planetary products are loaded onto his ship.
The project is not without controversy. And some Amarr are crying foul.
"It looks like an exploit to me," said Amarr industrialist Doctor Scarblood. "I am sure when DED or Concord learn of this, they will add sovereignty restrictions, barring Minmatar terrorists from establishing colonies on our home worlds. This is a total outrage."
Other critics point out that The Deadbeats - who are members of the Minmatar Militia - cannot enter Amarr high-sec without drawing fire from Imperial forces, and must be using third parties to operate the colonies.
"It is true we are using neutral pilots to operate some colonies," declared Deadbeat CEO Lao Zuki. "This is war. Slavery is wrong. Amarrian aggression and expansion must be stopped. If we can legally take their planetary materials and sell the products on the open market, we will. And if we can smuggle some slaves and virgins off the Amarr planets as well, all the better."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Deadbeat ships ferry precious resources off an Amarr planet
The Deadbeats have taken the war against the Amarr to a new level. The maverick Minmatar corporation has established industrial colonies on worlds in Amarr sovereign regions, extracting and processing the planetary materials on the ground, and then selling the finished products back to the Amarr inside their own stations in space. The proceeds from the sales are used to buy ships and weapons which target the Amarr.
Code-named 'Operation Ground Hog', the program was conceived by Deadbeat industrialist Hacker Jones when he discovered that the new Tyrannis colonies could not be attacked by the Amarr - and there were no sovereignty restrictions. In other words, The Deadbeats could plant industrial colonies on Amarr worlds and there was nothing the wretched slavers could do to stop them.
"This is a beautiful thing," said Jones. "It's like the Amarr are paying us to fight them. It doesn't get much better than that."
To make the point, the first colony was set up on Kamela V, an Amarr storm planet just 3000 km off the 24th Imperial Crusade station - a key base of the Amarr Militia. The planet has abundant noble gases which convert easily to oxygen for use in POS. The colony's command center and industrial buildings were all set up while the operating pilot was cloaked. The pilot is exposed only for a few minutes every day while the processed planetary products are loaded onto his ship.
The project is not without controversy. And some Amarr are crying foul.
"It looks like an exploit to me," said Amarr industrialist Doctor Scarblood. "I am sure when DED or Concord learn of this, they will add sovereignty restrictions, barring Minmatar terrorists from establishing colonies on our home worlds. This is a total outrage."
Other critics point out that The Deadbeats - who are members of the Minmatar Militia - cannot enter Amarr high-sec without drawing fire from Imperial forces, and must be using third parties to operate the colonies.
"It is true we are using neutral pilots to operate some colonies," declared Deadbeat CEO Lao Zuki. "This is war. Slavery is wrong. Amarrian aggression and expansion must be stopped. If we can legally take their planetary materials and sell the products on the open market, we will. And if we can smuggle some slaves and virgins off the Amarr planets as well, all the better."
*
For more information about industrial colonization, visit Eve University's Planetary Interaction Guide or check out EVElopedia's Planetary Interaction 101.If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Deadbeat ships ferry precious resources off an Amarr planet
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