The Deadbeats To Retire Corps in September 2010
After years of glorious battles against the Amarr, the happy warriors known as The Deadbeats will disband on September 7, 2010. During their time spent fighting alongside the Minmatar Militia, this corps of tax dodgers and freedom fighters destroyed over 1,500 Amarr ships and inflicted nearly 100 billion isk of damage on the Amarr Militia.
"I will always remember The Deadbeats as the best time I've spent in New Eden," said founding CEO Lao Zuki. "There are terrific memories of heart-pounding battles, side-splitting laughter, and hearty companionship - plus the satisfaction of fighting for a noble cause."
But all good things come to an end. No corps lasts forever. In this case the group was brought down by a single pilot who caused unending turmoil, internal and external, draining the energy and patience of those who managed the corporation. The decision was made to pull the plug while the memories were good and the corps was strong, rather than let the corps fester to a slow death.
Minmatar corps directors have been notified with the hope that they will recruit and hire many of the best pvp pilots the corps has to offer. Other pilots will join Minmatar warrior alliances. A few say they will head to Jovian space. Lao Zuki says he will fly out to the original stargate to see if he can pass through to the other side.
"Our efforts to defeat the Amarr could not have been realized without the support of many friends in Minmatar and Gallente space," said Zuki. "We will always be grateful. Your memories will live with us forever."
Farewell and Godspeed!
For freedom \o/
Deadbeat pilots wave goodbye and fly out to new adventures
2010-08-31
2010-08-29
Fight Club Follies Halted
Deadbeat CEO Bans Planned Amarr Fights
Following the publication of an investigative report of prearranged fights between Amarr and Minmatar Fleet Commanders, Deadbeat CEO Lao Zuki has issued a policy statement which bans the practice in corporation fleets.
The new policy also encourages corps members to drop from militia fleets if a prearranged fight with the Amarr is announced. And as of September 1, the corps will no longer reimburse any ships lost in a prearranged fight with the Amarr.
The report by Deadbeat director Chebri found that Minmatar fleets were being needlessly slaughtered, in overwhelming proportions, when Fleet Commanders arranged a fight with the Amarr, usually revealing the militia fleet size and composition.
In one prearranged fight with the Amarr on August 7, planned by Neu Bastion, formerly a member of the Valklear Guard, the Minmatar Militia lost 22 ships and destroyed only 8. The Amarr FC was Predator Elite, who had a private convo with Neu Bastion, who in turn disclosed the Minmatar fleet composition and asked the Amarr not to bring remote reps.
In another prearranged fight with the Amarr on August 21, planned by Num Killer of the Filthy Franchise, the Minmatar Militia lost 18 ships and destroyed only 2. Again, the Amarr FC was Predator Elite, who had a private convo with Num Killer, who in turn arranged the battle so the Minmatar would bring 5 battle cruisers and the Amarr would bring 16. Apparently no one noticed that this new Minmatar FC was straight out of the Amarr Ministry of War.
Similar disastrous results have been reported from plex operating fleets in Metropolis. And pilot reaction to prearranged fights with the Amarr has been critical at best.
"It is no secret that many militia pilots give lip service to the Minmatar cause in order to enjoy some swashbuckling fun," said Deadbeat pilot Hustle Fighter. "This type of opportunism is not the issue - we welcome all the guns we can get. The problem is when kill board greed clouds our judgment and we start making deals with the Amarr - a race which has based its empire on slavery, religious fascism, and divine imperialism. You simply do not make deals with the Amarr."
Other reactions were much more visceral.
"I refuse to even say 'Good Fight' to the wretched Amarr in Local Chat," said Deadbeat pilot Spike Diesel. "A 'GF' is something you signal to a worthy opponent, to an honorable warrior, to someone who shares your values. But the Amarr absolutely do not share our values. What kind of person flies with the Amarr? What sort of pilot endorses slavery and religious fanaticism? These kids are the modern version of Hitler Youth. You do not negotiate with them, or appease them, or make deals with them, and you certainly do not plan prearranged fights with them!"
The new corps policy directive becomes effective September 1, which gives time for militia diplomats to absorb and understand the corporate position. After that date, Deadbeat pilots are urged to discretely leave militia fleets in which a prearranged fight has been announced, and pilots must not cause dissent over the issue in fleet chat. Pilots who are challenged by militia members about this policy are to refer critics to corps directors.
Prearranged fights and tournaments with all other factions and organizations is permitted, at the pilot's risk and expense.
"We need to pause to remember why we fight the Amarr," said Lao Zuki. "Slavery, religious totalitarianism, the divine right of kings - these are the great evils of humanity that date back to the dawn of civilization and are manifest today in the Amarr. We fight this evil not for kill board stats or fight club fun, we fight for our brothers, we fight from urgent necessity, we fight because no one else will. We fight because our cause is just - and we will prevail."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Amarr forces slaughter Minmatar Militia in prearranged fights
Following the publication of an investigative report of prearranged fights between Amarr and Minmatar Fleet Commanders, Deadbeat CEO Lao Zuki has issued a policy statement which bans the practice in corporation fleets.
The new policy also encourages corps members to drop from militia fleets if a prearranged fight with the Amarr is announced. And as of September 1, the corps will no longer reimburse any ships lost in a prearranged fight with the Amarr.
The report by Deadbeat director Chebri found that Minmatar fleets were being needlessly slaughtered, in overwhelming proportions, when Fleet Commanders arranged a fight with the Amarr, usually revealing the militia fleet size and composition.
In one prearranged fight with the Amarr on August 7, planned by Neu Bastion, formerly a member of the Valklear Guard, the Minmatar Militia lost 22 ships and destroyed only 8. The Amarr FC was Predator Elite, who had a private convo with Neu Bastion, who in turn disclosed the Minmatar fleet composition and asked the Amarr not to bring remote reps.
In another prearranged fight with the Amarr on August 21, planned by Num Killer of the Filthy Franchise, the Minmatar Militia lost 18 ships and destroyed only 2. Again, the Amarr FC was Predator Elite, who had a private convo with Num Killer, who in turn arranged the battle so the Minmatar would bring 5 battle cruisers and the Amarr would bring 16. Apparently no one noticed that this new Minmatar FC was straight out of the Amarr Ministry of War.
Similar disastrous results have been reported from plex operating fleets in Metropolis. And pilot reaction to prearranged fights with the Amarr has been critical at best.
"It is no secret that many militia pilots give lip service to the Minmatar cause in order to enjoy some swashbuckling fun," said Deadbeat pilot Hustle Fighter. "This type of opportunism is not the issue - we welcome all the guns we can get. The problem is when kill board greed clouds our judgment and we start making deals with the Amarr - a race which has based its empire on slavery, religious fascism, and divine imperialism. You simply do not make deals with the Amarr."
Other reactions were much more visceral.
"I refuse to even say 'Good Fight' to the wretched Amarr in Local Chat," said Deadbeat pilot Spike Diesel. "A 'GF' is something you signal to a worthy opponent, to an honorable warrior, to someone who shares your values. But the Amarr absolutely do not share our values. What kind of person flies with the Amarr? What sort of pilot endorses slavery and religious fanaticism? These kids are the modern version of Hitler Youth. You do not negotiate with them, or appease them, or make deals with them, and you certainly do not plan prearranged fights with them!"
The new corps policy directive becomes effective September 1, which gives time for militia diplomats to absorb and understand the corporate position. After that date, Deadbeat pilots are urged to discretely leave militia fleets in which a prearranged fight has been announced, and pilots must not cause dissent over the issue in fleet chat. Pilots who are challenged by militia members about this policy are to refer critics to corps directors.
Prearranged fights and tournaments with all other factions and organizations is permitted, at the pilot's risk and expense.
"We need to pause to remember why we fight the Amarr," said Lao Zuki. "Slavery, religious totalitarianism, the divine right of kings - these are the great evils of humanity that date back to the dawn of civilization and are manifest today in the Amarr. We fight this evil not for kill board stats or fight club fun, we fight for our brothers, we fight from urgent necessity, we fight because no one else will. We fight because our cause is just - and we will prevail."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Amarr forces slaughter Minmatar Militia in prearranged fights
2010-08-01
From the Ashes, Damu'Khonde Rises
Hydra Booted, Razor Spanked in Providence
Only days after a disgruntled director engineered an underhanded takeover of the Ushra'Khan [U'K], former members of the Minmatar alliance, working with a coalition of local allies, took back all the systems and outposts in Providence which had been illegally acquired by the pirate alliance Hydra Reloaded.
As of July 31, 2010, the old Unity Station in 9UY4-H had re-opened its doors, and members of The Deadbeats were able to again dock and gain access to their ships and supplies. The outpost in KBP7-G, while liberated, remains closed as of August 1, but sources indicate it should be available again within a week.
The liberation of KBP7-G was accomplished in part due to the battles fought by Agony Unleashed, who at one point used 14 battleships off the KBP gate in XHQ-7V to destroy a Razor fleet of over 50 ships, mostly armored HACs. In this engagement, the Razor fleet landed right on top of the Agony battleships - which happened to be all smart-bomb fitted. Sixteen seconds later, the Agony disco crew had destroyed 3.82 billion of Razor isk, losing only four ships in the engagement. A highlight reel of the allied victory was just released on YouTube.
It is not known whether Razor was working in cooperation with Hydra in Providence, or just taking advantage of the instability in the region. Regardless of their motives, this roving gang of rascals may think twice before making a return visit.
As the dust settles in Providence, the former corps of the U'K have re-emerged as a new Minmatar warrior alliance, which shall be known as the Damu'Khonde. Their new ticker will be [USHRA].
The name of the reborn alliance means "Bloody Fist" in Swahili, and it echoes the iconic symbol and ideology of the former Ushra'Khan. Now, the warriors of the Damu'Khonde, organized under a new flag, will continue the struggle against the Amarr, and their slaver puppets and pirates cohorts.
The nascent alliance of freedom fighters is rapidly organizing, sorting out the leadership structure, setting standings, making new diplomatic connections, and tackling thorny issues such regional rules of engagement (currently NBSI). Insiders say formal statements from the new alliance will be posted shortly. The Deadbeats were promptly granted mutual blue status with the Damu'Khonde, reflecting our long friendship and allegiance to the Ushra'Khan.
"Game mechanics can be abused," said Littlest Hobo pilot Butter Dog, referring to the midnight betrayal by the director who handed the U'K over to Hydra, "but our membership is the one thing that no spy or traitor can take from us. We were Ushra'Khan. And now we will be Damu'Khonde. And under this new banner, same as ever, we will come for our people."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
The pirates banished, friendly stations re-open in Providence
Only days after a disgruntled director engineered an underhanded takeover of the Ushra'Khan [U'K], former members of the Minmatar alliance, working with a coalition of local allies, took back all the systems and outposts in Providence which had been illegally acquired by the pirate alliance Hydra Reloaded.
As of July 31, 2010, the old Unity Station in 9UY4-H had re-opened its doors, and members of The Deadbeats were able to again dock and gain access to their ships and supplies. The outpost in KBP7-G, while liberated, remains closed as of August 1, but sources indicate it should be available again within a week.
The liberation of KBP7-G was accomplished in part due to the battles fought by Agony Unleashed, who at one point used 14 battleships off the KBP gate in XHQ-7V to destroy a Razor fleet of over 50 ships, mostly armored HACs. In this engagement, the Razor fleet landed right on top of the Agony battleships - which happened to be all smart-bomb fitted. Sixteen seconds later, the Agony disco crew had destroyed 3.82 billion of Razor isk, losing only four ships in the engagement. A highlight reel of the allied victory was just released on YouTube.
It is not known whether Razor was working in cooperation with Hydra in Providence, or just taking advantage of the instability in the region. Regardless of their motives, this roving gang of rascals may think twice before making a return visit.
As the dust settles in Providence, the former corps of the U'K have re-emerged as a new Minmatar warrior alliance, which shall be known as the Damu'Khonde. Their new ticker will be [USHRA].
The name of the reborn alliance means "Bloody Fist" in Swahili, and it echoes the iconic symbol and ideology of the former Ushra'Khan. Now, the warriors of the Damu'Khonde, organized under a new flag, will continue the struggle against the Amarr, and their slaver puppets and pirates cohorts.
The nascent alliance of freedom fighters is rapidly organizing, sorting out the leadership structure, setting standings, making new diplomatic connections, and tackling thorny issues such regional rules of engagement (currently NBSI). Insiders say formal statements from the new alliance will be posted shortly. The Deadbeats were promptly granted mutual blue status with the Damu'Khonde, reflecting our long friendship and allegiance to the Ushra'Khan.
"Game mechanics can be abused," said Littlest Hobo pilot Butter Dog, referring to the midnight betrayal by the director who handed the U'K over to Hydra, "but our membership is the one thing that no spy or traitor can take from us. We were Ushra'Khan. And now we will be Damu'Khonde. And under this new banner, same as ever, we will come for our people."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
The pirates banished, friendly stations re-open in Providence
2010-07-28
Providence Burns Once More
Hydra Traitor Engineers Ushra'Khan Coup
As of downtime on July 24th, 2010, all fifteen active corporations in the Ushra'Khan [U'K] were expelled from the ancient and venerable Minmatar alliance by a disgruntled director in the U'K's executor corporation. Using legal, but underhanded 'midnight voting' techniques, the stealthy takeover took all alliance members by surprise.
The Ushra'Khan organization and assets, including all of its systems and outposts in Providence, were then handed over to the pirate alliance Hydra Reloaded.
The traitor who conducted the silent coup boasted to the press that the meta-gaming treachery was conducted for money and a prominent position in the Hydra organization. Others allege he has "emotional issues."
Ugleb, a Brutor tribalist of the Sarz'na Khumatari and former U'K member told the ISD: "As of now, the Ushra'Khan is under hostile control and considered lost."
The reaction across New Eden was one of condemnation.
"Shame, shame, shame, Hydra," said Deadbeat pilot Hustle Fighter in the Eve Forums. "You couldn't do it by fighting, so you infiltrated and pulled a meta-game take over. How classless."
Even Amarr pilots have spoken against the Hydra treachery.
"I fought against the U'K in the first war in Providence," said Amarr Militia pilot Doctor Scarblood, "but I respect them as warriors. This is no way for an honorable alliance to end. For this, Hydra will be remembered as despicable and cowardly."
Many of the former U'K corps promptly joined the Circle-Of-Two [CO2] alliance, and vowed to retake Providence.
The Deadbeats have offered support and have now set U'K and Hydra to red, and set CO2, Daisho Syndicate [DAI], Important Internet Spaceship League [BDEAL], and their allies to blue for the duration of this latest war in Providence.
This new coalition wasted no time making the first move against Hydra. On July 27, an allied armada locked down KBP7-G, and over 80 ships were destroyed in the first hour. The system was made Vulnerable and Hydra's Frontline Fortress outpost was knocked into reinforced mode at 23:00 Eve Time.
While The Deadbeats were taking pot shots at Hydra pilots during this first engagement in Providence, the level of involvement of the Minmatar Militia as a whole is uncertain. The initial response to the U'K takeover within one prominent Militia channel was ambivalent at best, with one young pilot saying, "The U'K got what they deserved." And another saying, "We want pew-pew in Providence, not friends."
Militia involvement is further complicated by standings mechanics; the friendly alliances in Providence cannot set the Militia as an entity to blue, and setting standings to dozens of small militia corps is not practical.
But whatever the obstacles, many Militia corps have pledged to fight. "ROSS and our friends in Public ROSS are ready to assist," declared ROSS CEO Captain Vaguy in the Unity Forums.
"Our corps is also committed to helping our old friends and allies of the former Ushra'Khan," echoed Deadbeat CEO Lao Zuki. "We know many pilots offer lip service to the struggle for freedom in order to have fun fights in the Militia, but we're in it because the cause endures - and the dream will never die."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Minmatar warriors race to defeat the Hydra pirates
As of downtime on July 24th, 2010, all fifteen active corporations in the Ushra'Khan [U'K] were expelled from the ancient and venerable Minmatar alliance by a disgruntled director in the U'K's executor corporation. Using legal, but underhanded 'midnight voting' techniques, the stealthy takeover took all alliance members by surprise.
The Ushra'Khan organization and assets, including all of its systems and outposts in Providence, were then handed over to the pirate alliance Hydra Reloaded.
The traitor who conducted the silent coup boasted to the press that the meta-gaming treachery was conducted for money and a prominent position in the Hydra organization. Others allege he has "emotional issues."
Ugleb, a Brutor tribalist of the Sarz'na Khumatari and former U'K member told the ISD: "As of now, the Ushra'Khan is under hostile control and considered lost."
The reaction across New Eden was one of condemnation.
"Shame, shame, shame, Hydra," said Deadbeat pilot Hustle Fighter in the Eve Forums. "You couldn't do it by fighting, so you infiltrated and pulled a meta-game take over. How classless."
Even Amarr pilots have spoken against the Hydra treachery.
"I fought against the U'K in the first war in Providence," said Amarr Militia pilot Doctor Scarblood, "but I respect them as warriors. This is no way for an honorable alliance to end. For this, Hydra will be remembered as despicable and cowardly."
Many of the former U'K corps promptly joined the Circle-Of-Two [CO2] alliance, and vowed to retake Providence.
The Deadbeats have offered support and have now set U'K and Hydra to red, and set CO2, Daisho Syndicate [DAI], Important Internet Spaceship League [BDEAL], and their allies to blue for the duration of this latest war in Providence.
This new coalition wasted no time making the first move against Hydra. On July 27, an allied armada locked down KBP7-G, and over 80 ships were destroyed in the first hour. The system was made Vulnerable and Hydra's Frontline Fortress outpost was knocked into reinforced mode at 23:00 Eve Time.
While The Deadbeats were taking pot shots at Hydra pilots during this first engagement in Providence, the level of involvement of the Minmatar Militia as a whole is uncertain. The initial response to the U'K takeover within one prominent Militia channel was ambivalent at best, with one young pilot saying, "The U'K got what they deserved." And another saying, "We want pew-pew in Providence, not friends."
Militia involvement is further complicated by standings mechanics; the friendly alliances in Providence cannot set the Militia as an entity to blue, and setting standings to dozens of small militia corps is not practical.
But whatever the obstacles, many Militia corps have pledged to fight. "ROSS and our friends in Public ROSS are ready to assist," declared ROSS CEO Captain Vaguy in the Unity Forums.
"Our corps is also committed to helping our old friends and allies of the former Ushra'Khan," echoed Deadbeat CEO Lao Zuki. "We know many pilots offer lip service to the struggle for freedom in order to have fun fights in the Militia, but we're in it because the cause endures - and the dream will never die."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Minmatar warriors race to defeat the Hydra pirates
2010-07-19
Hat Trick in Metropolis
Minmatar Militia Liberates Three Systems
Almost one year to the day after the Minmatar Militia set Halmah free, the sons and daughters of the Matar liberated the systems of Flosewin, Turnur, and Uisper in the region of Metropolis - freeing millions of Minmatar citizens who had toiled too long under the illegal occupation of the Amarr.
On July 18, 2010, a Minmatar fleet of sixty pilots bombed and captured three Amarr bunkers in the Metro constellation of Eugidi, flipping the three vulnerable systems to Minmatar occupancy, and ending a brutal era of slavery.
The operation - which was the culmination of countless weeks of plex battles in the region - started just after 12:00 when Carib Devist, Annah Kitheran, Sasawong, and twenty stalwart freedom fighters finished capping the plexes in the three systems.
While these pilots - who are seldom thanked or acknowledged for their daily battle with the Amarr - were making the systems vulnerable, Seraphine Keratuss was organizing a bunker busting fleet of sixty warriors.
Like clockwork, when the three Metro systems were ready to be flipped, the Minmatar heavy fleet arrived on the scene with over thirty battleships, two dreadnoughts, two carriers, a squadron of stealth bombers, and dozens of support ships.
The Amarr bunkers fell like dominoes. The Flosewin bunker melted at 14:40, the Uisper bunker collapsed at 15:04, and the Turnur bunker exploded at 15:28.
"Three bunkers down!" proclaimed Carib Devist in the general militia communication channel. "Mission accomplished!"
The Amarr, who had put so much effort into capturing and enslaving these systems, did not even bother to show up to defend them.
"We came ready to fight the slavers," said Deadbeat pilot Spike Diesel, who was among the corps warriors in the fleet. "But the Amarr didn't make an effort. But what they did do was call the Caldari to do the fighting for them."
Unfortunately for the Amarr - who have recently been using mercenaries to fight their war - the Caldari fleet arrived late, hours after the Metro operation had finished.
And when FC Fatmanpaul sent a Minmatar fleet to attack the Caldari in Dal, the capitalist puppets fled just as the Minmatar were ambushed by an Amarr heavy fleet. But unlike the Caldari, the Minmatar did not flee.
"Stand and fight!" said Fatman over audio, barking out the primaries in another outgunned battle - 60 to 40 - in which the Minmatar lost 29 to 11. But at the end of the day, our freedom fighters flew away with heads held high - they had made a statement on the field. They would not flee and they would not falter.
"What happened today in Metro and Dal tells you what the Minmatar are all about," said Deadbeat CEO Lao Zuki. "There is no reward for busting bunkers, no money, no standings, nothing. These pilots do thankless work everyday. And Fatman's stand in Dal against the combined Caldari and Amarr fleets was absolutely stunning because the enemy was light on tackle - our pilots could have bailed at any time. But they chose to stand and fight. Our people spoke today, loud and clear."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Screen shot of explosions at the Amarr bunker in Turnur
Almost one year to the day after the Minmatar Militia set Halmah free, the sons and daughters of the Matar liberated the systems of Flosewin, Turnur, and Uisper in the region of Metropolis - freeing millions of Minmatar citizens who had toiled too long under the illegal occupation of the Amarr.
On July 18, 2010, a Minmatar fleet of sixty pilots bombed and captured three Amarr bunkers in the Metro constellation of Eugidi, flipping the three vulnerable systems to Minmatar occupancy, and ending a brutal era of slavery.
The operation - which was the culmination of countless weeks of plex battles in the region - started just after 12:00 when Carib Devist, Annah Kitheran, Sasawong, and twenty stalwart freedom fighters finished capping the plexes in the three systems.
While these pilots - who are seldom thanked or acknowledged for their daily battle with the Amarr - were making the systems vulnerable, Seraphine Keratuss was organizing a bunker busting fleet of sixty warriors.
Like clockwork, when the three Metro systems were ready to be flipped, the Minmatar heavy fleet arrived on the scene with over thirty battleships, two dreadnoughts, two carriers, a squadron of stealth bombers, and dozens of support ships.
The Amarr bunkers fell like dominoes. The Flosewin bunker melted at 14:40, the Uisper bunker collapsed at 15:04, and the Turnur bunker exploded at 15:28.
"Three bunkers down!" proclaimed Carib Devist in the general militia communication channel. "Mission accomplished!"
The Amarr, who had put so much effort into capturing and enslaving these systems, did not even bother to show up to defend them.
"We came ready to fight the slavers," said Deadbeat pilot Spike Diesel, who was among the corps warriors in the fleet. "But the Amarr didn't make an effort. But what they did do was call the Caldari to do the fighting for them."
Unfortunately for the Amarr - who have recently been using mercenaries to fight their war - the Caldari fleet arrived late, hours after the Metro operation had finished.
And when FC Fatmanpaul sent a Minmatar fleet to attack the Caldari in Dal, the capitalist puppets fled just as the Minmatar were ambushed by an Amarr heavy fleet. But unlike the Caldari, the Minmatar did not flee.
"Stand and fight!" said Fatman over audio, barking out the primaries in another outgunned battle - 60 to 40 - in which the Minmatar lost 29 to 11. But at the end of the day, our freedom fighters flew away with heads held high - they had made a statement on the field. They would not flee and they would not falter.
"What happened today in Metro and Dal tells you what the Minmatar are all about," said Deadbeat CEO Lao Zuki. "There is no reward for busting bunkers, no money, no standings, nothing. These pilots do thankless work everyday. And Fatman's stand in Dal against the combined Caldari and Amarr fleets was absolutely stunning because the enemy was light on tackle - our pilots could have bailed at any time. But they chose to stand and fight. Our people spoke today, loud and clear."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Screen shot of explosions at the Amarr bunker in Turnur
2010-07-11
Man Bites Dog in Auga
ROSS Battles Forces from the Underworld
In one of the oddest developments in the long war with the Amarr, wealthy pilots in the slaver militia hired a mercenary alliance known as the Underworld Excavators to attack and destroy The Royal Order of Security Specialists [ROSS], a prominent corps of the Minmatar Militia.
Apparently mortified by the recent loss of twenty battleships to a Minmatar Militia gang of thrashers and POS gunners, the Amarr were willing to pay 1 billion isk per week for the mercenary alliance to attack one lone Minmatar corporation.
Fighting commenced on July 4, 2010 at the Republic Fleet Assembly Plant at Auga VIII, when the Amarr's hired guns camped the station, which serves as the operational headquarters of ROSS.
The mercenaries brought two dozen battleships and battlecruisers to the station, but forgot to bring any fast tacklers - allowing ROSS pilots to use insta-undock points, fly to range, and pick off the hostile ships one at a time until the mercenaries fled in disarray.
Thus started several days of blunders by the mercenaries, who could not manage to win a single battle against ROSS pilots - and eventually the Underworld Excavators fled the Heimatar region after losing twenty-six heavy ships for a KB loss of 2.31 billion isk to ROSS's loss of six ships.
The whole affair ended on July 10, when the hired guns received a complimentary send-off party by a small gang of disgruntled Amarr Militia pilots who attacked and destroyed several of their own mercenary ships at the Auga VIII station.
The thugs have not been seen or heard from since, and the 'war' is apparently over.
Humiliated by the stunning defeat to one lone Minmatar Militia corps, the leader of the mercenary alliance announced on the Eve forums that the group of killers has disbanded and no longer does business. It is unclear whether they plan to refund any money to their Amarr bosses.
"You can't make this stuff up," commented Deadbeat pilot Spike Diesel. "This was the strange case of man bites dog in outer space. We're still laughing."
ROSS CEO Captain Vaguy - who recently celebrated his 5,000th Faction Warfare kill - did not seek and did not allow any other Minmatar Militia corporation to war dec the mercenaries.
"We appreciate the offers of assistance," said Vaguy in the ROSS Public channel just prior to the outbreak of hostilities, "but we don't want to scare them off, we don't want a lot of Militia corps to war dec them. We'd like to handle this ourselves."
And handle it, they did.
Infuriated by yet another public embarrassment, the Amarr switched gears and went on to hire the infamous mercenary group known as Sharks With Frickin' Laser Beams [FRICK] to attack ROSS. Sharks were once an elite member of the Mercenary Coalition [MC] who fought with the Band of Brothers [BoB] near the end of that alliance's tyrannical reign.
The new mercenaries declared war on July 11, and according to their own KB, flew around the FW war zone regions for three days without managing to kill a single ROSS pilot. Then, in the final turn of this twisted tale, the Sharks mysteriously retracted their war dec on July 14.
"It's quite baffling," said Captain Vaguy. "We were really looking forward to having some fun with the Sharks."
No reason for the Sharks retraction has been given by either side, but Amarr insiders say some senior slaver pilots are "steaming" and a leadership shake-up may be imminent.
Stay tuned and keep the popcorn hot.
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
The Amarr plan to send more sharks to Heimatar
In one of the oddest developments in the long war with the Amarr, wealthy pilots in the slaver militia hired a mercenary alliance known as the Underworld Excavators to attack and destroy The Royal Order of Security Specialists [ROSS], a prominent corps of the Minmatar Militia.
Apparently mortified by the recent loss of twenty battleships to a Minmatar Militia gang of thrashers and POS gunners, the Amarr were willing to pay 1 billion isk per week for the mercenary alliance to attack one lone Minmatar corporation.
Fighting commenced on July 4, 2010 at the Republic Fleet Assembly Plant at Auga VIII, when the Amarr's hired guns camped the station, which serves as the operational headquarters of ROSS.
The mercenaries brought two dozen battleships and battlecruisers to the station, but forgot to bring any fast tacklers - allowing ROSS pilots to use insta-undock points, fly to range, and pick off the hostile ships one at a time until the mercenaries fled in disarray.
Thus started several days of blunders by the mercenaries, who could not manage to win a single battle against ROSS pilots - and eventually the Underworld Excavators fled the Heimatar region after losing twenty-six heavy ships for a KB loss of 2.31 billion isk to ROSS's loss of six ships.
The whole affair ended on July 10, when the hired guns received a complimentary send-off party by a small gang of disgruntled Amarr Militia pilots who attacked and destroyed several of their own mercenary ships at the Auga VIII station.
The thugs have not been seen or heard from since, and the 'war' is apparently over.
Humiliated by the stunning defeat to one lone Minmatar Militia corps, the leader of the mercenary alliance announced on the Eve forums that the group of killers has disbanded and no longer does business. It is unclear whether they plan to refund any money to their Amarr bosses.
"You can't make this stuff up," commented Deadbeat pilot Spike Diesel. "This was the strange case of man bites dog in outer space. We're still laughing."
ROSS CEO Captain Vaguy - who recently celebrated his 5,000th Faction Warfare kill - did not seek and did not allow any other Minmatar Militia corporation to war dec the mercenaries.
"We appreciate the offers of assistance," said Vaguy in the ROSS Public channel just prior to the outbreak of hostilities, "but we don't want to scare them off, we don't want a lot of Militia corps to war dec them. We'd like to handle this ourselves."
And handle it, they did.
Infuriated by yet another public embarrassment, the Amarr switched gears and went on to hire the infamous mercenary group known as Sharks With Frickin' Laser Beams [FRICK] to attack ROSS. Sharks were once an elite member of the Mercenary Coalition [MC] who fought with the Band of Brothers [BoB] near the end of that alliance's tyrannical reign.
The new mercenaries declared war on July 11, and according to their own KB, flew around the FW war zone regions for three days without managing to kill a single ROSS pilot. Then, in the final turn of this twisted tale, the Sharks mysteriously retracted their war dec on July 14.
"It's quite baffling," said Captain Vaguy. "We were really looking forward to having some fun with the Sharks."
No reason for the Sharks retraction has been given by either side, but Amarr insiders say some senior slaver pilots are "steaming" and a leadership shake-up may be imminent.
Stay tuned and keep the popcorn hot.
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
The Amarr plan to send more sharks to Heimatar
2010-07-02
Auga POS Destroys 20 Amarr Battleships
Slaver Loss Exceeds 1.4 Billion isk
Gunners at the Auga POS got the Fourth of July holiday off to an early start last night with a brilliant fireworks display that destroyed two dozen Amarr ships, of which twenty were battleships.
The action started just after 22:00 on July 1, when Auga spiked with sixty Amarr ships, followed shortly thereafter with an equal number of Caldari support vessels. At the height of the conflict, the system maxed at 175 pilots, with the Minmatar outgunned two-to-one.
Despite the usual lopsided deployment, the Minmatar Militia drove off the slavers using a hit-and-run Thrasher fleet to harass the Amarr while the big guns of the POS took out their battleships one at a time. Deft target coordination by Alpha Point Security POS gunners Novemno, John Taggert, and Killerno were the deciding factor in the engagement.
The Thrasher fleet, lead by Fatmanpaul, has become one of the standard Minmatar responses in the developing asymmetric war with the Amarr blobs.
"At this point in the war, you can't go muzzle-to-muzzle with the Amarr and expect to win," said Deadbeat pilot Spike Diesel, who flew with the Thrashers. "But you can be very effective with hit-and-run tactics, nibbling at the edges of their blobs, catching stragglers at gates, forcing their light ships to chase you, and generally distracting them."
Although the kill boards suggest that the Thrashers delivered more dismay than damage in this encounter, the final outcome was a resounding victory for the Minmatar Militia, who lost only three small ships, and drove the enemy armada from the field and out of the system.
"Enjoy the victory, but be certain that the slavers will be back," warned Deadbeat CEO Lao Zuki. "The sight of over one hundred abandoned Amarr drones at the POS was encouraging, but the enemy has deep pockets. The slavers and their puppet allies have won so many plex battles recently that they feel the momentum - but in this case, they overreached. Next time, however, they will probably return with dreads and carriers."
Although many critics have written the Minmatar Militia off as dead, the war is far from over, no matter how many systems the Amarr occupy, no matter how many POS they destroy.
"Liberty lives in our hearts," said Zuki. "And that's something they can never destroy."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Fireworks at the Auga POS drove the Amarr from the field
Gunners at the Auga POS got the Fourth of July holiday off to an early start last night with a brilliant fireworks display that destroyed two dozen Amarr ships, of which twenty were battleships.
The action started just after 22:00 on July 1, when Auga spiked with sixty Amarr ships, followed shortly thereafter with an equal number of Caldari support vessels. At the height of the conflict, the system maxed at 175 pilots, with the Minmatar outgunned two-to-one.
Despite the usual lopsided deployment, the Minmatar Militia drove off the slavers using a hit-and-run Thrasher fleet to harass the Amarr while the big guns of the POS took out their battleships one at a time. Deft target coordination by Alpha Point Security POS gunners Novemno, John Taggert, and Killerno were the deciding factor in the engagement.
The Thrasher fleet, lead by Fatmanpaul, has become one of the standard Minmatar responses in the developing asymmetric war with the Amarr blobs.
"At this point in the war, you can't go muzzle-to-muzzle with the Amarr and expect to win," said Deadbeat pilot Spike Diesel, who flew with the Thrashers. "But you can be very effective with hit-and-run tactics, nibbling at the edges of their blobs, catching stragglers at gates, forcing their light ships to chase you, and generally distracting them."
Although the kill boards suggest that the Thrashers delivered more dismay than damage in this encounter, the final outcome was a resounding victory for the Minmatar Militia, who lost only three small ships, and drove the enemy armada from the field and out of the system.
"Enjoy the victory, but be certain that the slavers will be back," warned Deadbeat CEO Lao Zuki. "The sight of over one hundred abandoned Amarr drones at the POS was encouraging, but the enemy has deep pockets. The slavers and their puppet allies have won so many plex battles recently that they feel the momentum - but in this case, they overreached. Next time, however, they will probably return with dreads and carriers."
Although many critics have written the Minmatar Militia off as dead, the war is far from over, no matter how many systems the Amarr occupy, no matter how many POS they destroy.
"Liberty lives in our hearts," said Zuki. "And that's something they can never destroy."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Fireworks at the Auga POS drove the Amarr from the field
2010-06-28
Providence Burns No More
Deadbeat ROE Geared Down to NRDS
Following the successful migration of corps ships and industrial equipment to Providence last week, Deadbeat corporate Directors changed the ROE for the 0.0 region to NRDS.
This signals the end of the corps's 'Burn Providence' campaign, and is in line with the Ushra'Khan policy statement of June 6, 2010, in which Karn Mithralia opened U'K stations to neutrals and downgraded the Minmatar alliance's ROE to NRDS.
Deadbeat industrial pilots and rat dogs are encouraged to use the systems between KBP7-G and 9UY4-H. Pilots are not allowed in the constellation of ZQ2-CF, to which the U'K claims exclusive rights.
Star Faction has opened their space to all Deadbeat operations and the corps has been granted permission to plant POS in the YWSO-Z system. Mutual blue standings with SF provides a bonus to refining in their station.
Combat ships may be safely positioned at Unity Station in 9UY4-H and at the Star Fraction Station in YWSO-Z. Industrial ships will be based at the Forward Fortress Station in KBP7-G, where the Deadbeats have an office. KBP7-G will serve as the jump base to ferry raw ore and rat loot back to Dal headquarters.
Operating outside of the designated pipe in constellations which are not controlled by SF or U'K is done at the pilot's considerable risk. Although the Deadbeats are mutually blue with the U'K and SF, these alliance pilots have no obligation to assist Deadbeat pilots anywhere in Providence. There will be random pirates in these systems and there will be losses - whining is prohibited.
Effective July 1, Deadbeat pilots will not attack anyone anywhere in Providence, unless they are red (CVA, PIE, Space Perverts, and Amarr Militia) or they are attacking SF or U'K pilots. Of course pilots may return fire when fired upon. Corps pilots who violate NRDS in Providence will be suspended and the corps will reimburse the victim for any loss.
"Don't get trigger happy," warned Deadbeat pilot Spike Diesel. "We are now guests in Providence and we must respect our hosts. The days of the Providence roams are over."
Pilots are encouraged to use tactical gate points when traveling along the pipe. There is usually a small or medium bubble at the Dital gate in KBP7-G, and interdictor spheres can pop up at random gates at any hour of the day.
Deadbeat combat operations will continue on a daily basis in Heimatar and the Bleak Lands, and Factional Warfare will continue to be the principal focus of corps activity. Pilots are encouraged to use their Alts in Providence and keep their Main characters at the front lines. See corps mail for more information and developments.
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
With the slavers gone, peace and prosperity for Providence
(c) Ryan Bliss, Digital Blasphemy
Following the successful migration of corps ships and industrial equipment to Providence last week, Deadbeat corporate Directors changed the ROE for the 0.0 region to NRDS.
This signals the end of the corps's 'Burn Providence' campaign, and is in line with the Ushra'Khan policy statement of June 6, 2010, in which Karn Mithralia opened U'K stations to neutrals and downgraded the Minmatar alliance's ROE to NRDS.
Deadbeat industrial pilots and rat dogs are encouraged to use the systems between KBP7-G and 9UY4-H. Pilots are not allowed in the constellation of ZQ2-CF, to which the U'K claims exclusive rights.
Star Faction has opened their space to all Deadbeat operations and the corps has been granted permission to plant POS in the YWSO-Z system. Mutual blue standings with SF provides a bonus to refining in their station.
Combat ships may be safely positioned at Unity Station in 9UY4-H and at the Star Fraction Station in YWSO-Z. Industrial ships will be based at the Forward Fortress Station in KBP7-G, where the Deadbeats have an office. KBP7-G will serve as the jump base to ferry raw ore and rat loot back to Dal headquarters.
Operating outside of the designated pipe in constellations which are not controlled by SF or U'K is done at the pilot's considerable risk. Although the Deadbeats are mutually blue with the U'K and SF, these alliance pilots have no obligation to assist Deadbeat pilots anywhere in Providence. There will be random pirates in these systems and there will be losses - whining is prohibited.
Effective July 1, Deadbeat pilots will not attack anyone anywhere in Providence, unless they are red (CVA, PIE, Space Perverts, and Amarr Militia) or they are attacking SF or U'K pilots. Of course pilots may return fire when fired upon. Corps pilots who violate NRDS in Providence will be suspended and the corps will reimburse the victim for any loss.
"Don't get trigger happy," warned Deadbeat pilot Spike Diesel. "We are now guests in Providence and we must respect our hosts. The days of the Providence roams are over."
Pilots are encouraged to use tactical gate points when traveling along the pipe. There is usually a small or medium bubble at the Dital gate in KBP7-G, and interdictor spheres can pop up at random gates at any hour of the day.
Deadbeat combat operations will continue on a daily basis in Heimatar and the Bleak Lands, and Factional Warfare will continue to be the principal focus of corps activity. Pilots are encouraged to use their Alts in Providence and keep their Main characters at the front lines. See corps mail for more information and developments.
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
With the slavers gone, peace and prosperity for Providence
(c) Ryan Bliss, Digital Blasphemy
2010-06-20
Deadbeats Colonize Amarr Planets
Slaver Resources Support Minmatar War Effort
The Deadbeats have taken the war against the Amarr to a new level. The maverick Minmatar corporation has established industrial colonies on worlds in Amarr sovereign regions, extracting and processing the planetary materials on the ground, and then selling the finished products back to the Amarr inside their own stations in space. The proceeds from the sales are used to buy ships and weapons which target the Amarr.
Code-named 'Operation Ground Hog', the program was conceived by Deadbeat industrialist Hacker Jones when he discovered that the new Tyrannis colonies could not be attacked by the Amarr - and there were no sovereignty restrictions. In other words, The Deadbeats could plant industrial colonies on Amarr worlds and there was nothing the wretched slavers could do to stop them.
"This is a beautiful thing," said Jones. "It's like the Amarr are paying us to fight them. It doesn't get much better than that."
To make the point, the first colony was set up on Kamela V, an Amarr storm planet just 3000 km off the 24th Imperial Crusade station - a key base of the Amarr Militia. The planet has abundant noble gases which convert easily to oxygen for use in POS. The colony's command center and industrial buildings were all set up while the operating pilot was cloaked. The pilot is exposed only for a few minutes every day while the processed planetary products are loaded onto his ship.
The project is not without controversy. And some Amarr are crying foul.
"It looks like an exploit to me," said Amarr industrialist Doctor Scarblood. "I am sure when DED or Concord learn of this, they will add sovereignty restrictions, barring Minmatar terrorists from establishing colonies on our home worlds. This is a total outrage."
Other critics point out that The Deadbeats - who are members of the Minmatar Militia - cannot enter Amarr high-sec without drawing fire from Imperial forces, and must be using third parties to operate the colonies.
"It is true we are using neutral pilots to operate some colonies," declared Deadbeat CEO Lao Zuki. "This is war. Slavery is wrong. Amarrian aggression and expansion must be stopped. If we can legally take their planetary materials and sell the products on the open market, we will. And if we can smuggle some slaves and virgins off the Amarr planets as well, all the better."
If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Deadbeat ships ferry precious resources off an Amarr planet
The Deadbeats have taken the war against the Amarr to a new level. The maverick Minmatar corporation has established industrial colonies on worlds in Amarr sovereign regions, extracting and processing the planetary materials on the ground, and then selling the finished products back to the Amarr inside their own stations in space. The proceeds from the sales are used to buy ships and weapons which target the Amarr.
Code-named 'Operation Ground Hog', the program was conceived by Deadbeat industrialist Hacker Jones when he discovered that the new Tyrannis colonies could not be attacked by the Amarr - and there were no sovereignty restrictions. In other words, The Deadbeats could plant industrial colonies on Amarr worlds and there was nothing the wretched slavers could do to stop them.
"This is a beautiful thing," said Jones. "It's like the Amarr are paying us to fight them. It doesn't get much better than that."
To make the point, the first colony was set up on Kamela V, an Amarr storm planet just 3000 km off the 24th Imperial Crusade station - a key base of the Amarr Militia. The planet has abundant noble gases which convert easily to oxygen for use in POS. The colony's command center and industrial buildings were all set up while the operating pilot was cloaked. The pilot is exposed only for a few minutes every day while the processed planetary products are loaded onto his ship.
The project is not without controversy. And some Amarr are crying foul.
"It looks like an exploit to me," said Amarr industrialist Doctor Scarblood. "I am sure when DED or Concord learn of this, they will add sovereignty restrictions, barring Minmatar terrorists from establishing colonies on our home worlds. This is a total outrage."
Other critics point out that The Deadbeats - who are members of the Minmatar Militia - cannot enter Amarr high-sec without drawing fire from Imperial forces, and must be using third parties to operate the colonies.
"It is true we are using neutral pilots to operate some colonies," declared Deadbeat CEO Lao Zuki. "This is war. Slavery is wrong. Amarrian aggression and expansion must be stopped. If we can legally take their planetary materials and sell the products on the open market, we will. And if we can smuggle some slaves and virgins off the Amarr planets as well, all the better."
*
For more information about industrial colonization, visit Eve University's Planetary Interaction Guide or check out EVElopedia's Planetary Interaction 101.If you are interested in joining the fight against the Amarr, visit our recruiting center, or eve-mail Spike Diesel.
For freedom \o/
Deadbeat ships ferry precious resources off an Amarr planet
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